This view is used to define objects that have a low, medium or high setting for the lightmaps. Right mouse click -> Asset Actions -> Bulk Edit via Property Matrix.Select Multiple meshes/models in your content browser.Step by step explanation of opening the multi select.Enter a value to be used for all actors.Check the box of Override Light Map Res.Here I explain two methods of changing the lightmap resolution on multiple objects at the same time. By keeping this the same as the actual lightmap sizes used on our assets we get the best padding and therefore the better shadows. By changing the Min Lightmap Resolution we can define the space between each UV island (padding). In here we let the Unreal Engine generate the lightmaps for us. Open the Static Mesh Editor, opened by double-clicking your static mesh on an object or through the content browser. Select the object you would like to increase the lightmap resolution of.
Setting up Lightmaps (14:57) of Masterclass video – UnrealEngine youtube Change lightmap resolution inside the static meshĪnother way to change the lightmap resolutions on your actors in the scene I also show in the Masterclass Summary is changing them individually. Then in the details panel go to Lighting -> Overridden Light Map Res.Ĭheck the box and enter a value. The simplest way of changing or override the lightmap resolution is by selecting the actor in your level. There are several ways in which we can increase or decrease the lightmap resolution on our models.